


Each chunk segment (or block/ tile) holds an entity(which can be the player, the human or a plant).

All chunks are connected not via coordinates but via pointers (chunk on the east, chunk in the north, chunk in the south and so on). The world i have is tile based and procedural. The Game/Prototype is similar to Dwarf Fortress or Rimworld. I am concerned about performance with my current setup as I want to expand on it i need to figure out if I might need to change it.
